Research Process

After identifying our priority list, we mapped out our stakeholders central to the platform. We then conducted 12 interviews and market audits, identifying current methods and problems of preserving crafts with design and technology. We then located the design and business opportunity of artisanCrafts, a platform that facilitates workshop booking, and developed it to connect crafts people with elementary school teachers.

Interview and research results were sythesised into user personas and journey mappings. According to the user journey, we identified key touch points/pain points that provide opportunities to design our platform. 


Design Highlights

Ideation and Brainstorming

We sketched out some UIs and interaction flow as a team and conducted usability testing with 20+ people. Our team placed a high priority on making the platform user-friendly and accessible. After user testing, I conducted follow-up interviews with artisans and educators with school teaching experience to understand how they communicate with teachers. I discovered that teachers typically reach out to artisans 3–12 months in advance.

Design Iteration and Feedbacks

After consulting the testers’ opinions on the usability of our platform, we decided to focus on two ways to keep more artists and teachers on board.

  • Leave space for an explore page before users sign up for the platform: the explore page will display use cases of the craftspeople workshop and positive feedback on the workshops. 

  • Create 1-on-1 customer service to facilitate the registration process for artisans.

Strategy Highlights

Additionally, we explored potential future developments for the platform, with a focus on integrating physical and digital spaces to enhance the user experience. I analysed the user journey of various stakeholders, including artists, school teachers, corporations, and museums, and mapped out their interactions within the ArtisanCrafts platform. 

Looking towards the platform's future, we identified two key parameters: 

  1. Strengthening collaboration with the government as ArtisanCrafts attracts more craftspeople;

  2. Hosting offline stores and pop-up events to continue inspiring the adoption of traditional crafts activities.


Results and Reflections

Over eight weeks, I collaborated with a teammate to address crafter empowerment, sharing a mutual commitment to bringing crafts closer to people. While initially uncertain about how to approach such a broad topic, we conducted interviews to refine our understanding of craft preservation. Through this process, I also developed a philosophical understanding of the relationship between physical and digital worlds. Although I wished to develop more tailored content for school teachers with additional time, the experience of learning about stakeholders' expectations, including those of the state council, was invaluable to grow my user-centred design skills.

Government // Team Work // UX Research // Business Goals // UX Design